![]() Taking a hit with rings in your possession causes keys to scatter. Boards in the labyrinth are loosely littered with the usual pinball-esk items such as bumpers and flippers with a selection of robots and occasional hazards.ĥ seconds extra time can be added to the clock by destroying the enemies about the boards by means of a Spin Dash and collecting those essential keys will add 30 seconds. ![]() The music is unmemorable to say the least. Graphically it is interesting to see the isometric style on an 8-Bit platform and it does feel not too far removed from Sonic 3D. The change in visuals along with the break in traditional formula plus lack of speed provokes mixed feelings of the gameplay overall though let it be said not like G-Sonic!. When the timer hits zero Sonic dies and restarts the round. The gameplay takes place on boards in which you must find the 3 keys required to open the exit that are hidden or attached to enemy bots within a time limit shown as a countdown on the screen. Sonic must attempt to navigate the obstacle course of the labyrinth to retrieve the Chaos Emerald with only his spinning ability to his name in order to restore his speed. Work promptly begins to turn South Island into Eggman-Land. The elusive emeralds are now buried deep in Eggman's great labyrinth stronghold. He notices an Eggman insignia on the bottom and in that moment a booming laughter and boast from Eggman reveals that only the power that created them can remove them, that of a Chaos Emerald. Sonic attempts to remove the undesirable footwear to no avail. They are uncharacteristically heavy, so heavy that he is not able to run or jump. Later that day Sonic awakes and slips on his red shoes. Eggman sets about figuring out how to do this. Dr Eggman comes has the sudden realisation that if Sonic were to loose his break neck speed he wouldn't be half as much trouble.
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